Blaster Pistols |
| Standard Blaster Pistol (BlasTech DH-17 Blaster Pistol) |
| Skill: Ranged (Light) |
Damage: 6 |
Critical: 3 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 3 |
| Price: 400 |
Rarity: 4 |
Restricted: No |
Special: Stun Setting |
| Notes: |
| - |
| BlasTech DL-19C Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: 4 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 4 |
| Price: 450 |
Rarity: 4 |
Restricted: No |
Special: Stun Setting |
| Notes: When applying the Jury Rigged talent, may
chose an additional option from the list. |
| - |
| BlasTech SE-14C Light Repeating Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: 4 |
Range: Short |
Encumbrance: 1 |
Hard Points: 2 |
| Price: 650 |
Rarity: 6 |
Restricted: No |
Special: Auto-fire, Stun Setting |
| Notes: |
| - |
| BlasTech SE-14r Light Repeating Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 6 |
Critical: 3 |
Range: Medium |
Encumbrance: 2 |
Hard Points: 3 |
| Price: 1,000 |
Rarity: 6 |
Restricted: Yes |
Special: Auto-fire, Stun Setting |
| Notes: GM may spend 3 Threat to force this weapon to run out of ammo. |
| - |
| Coronet Arms Dueling Pistol |
| Skill: Ranged (Light) |
Damage: 9 |
Critical: 2 |
Range: Short |
Encumbrance: 2 |
Hard Points: 2 |
| Price: 750 |
Rarity: 5 |
Restricted: No |
Special: Accurate 1, Limited Ammo 1, Pierce 1 |
| Notes: |
| - |
| Coronet Arms H-7 Equalizer |
| Skill: Ranged (Light) |
Damage: 7 |
Critical: 2 |
Range: Medium |
Encumbrance: 2 |
Hard Points: 3 |
| Price: 1,200 |
Rarity: 8 |
Restricted: No |
Special: Stun Setting, Superior |
| Notes: |
| - |
| DDC Defender Sporting Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: 3 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 650 |
Rarity: 6 |
Restricted: No |
Special: Accurate 1, Stun Setting |
| Notes: |
| - |
| Greff-Timms ATA Pulse-Wave Blaster |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: 3 |
Range: Short |
Encumbrance: 2 |
Hard Points: 2 |
| Price: 750 |
Rarity: 6 |
Restricted: Yes |
Special: Vicious 3 |
| Notes: |
| - |
| Merr-Sonn DR-45 "Dragoon" Cavalry Blaster |
| Skill: Ranged (Light) |
Damage: 8 |
Critical: 3 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 3 |
| Price: 1,900 |
Rarity: 6 |
Restricted: No |
Special: Accurate 1, Stun Setting |
| Notes: Use a maneuver to switch between pistol and carbine. Use Ranged (Heavy) skill to fire as a carbine. |
| - |
| Merr-Sonn Model 44 Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 6 |
Critical: 3 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 4 |
| Price: 500 |
Rarity: 4 |
Restricted: No |
Special: Stun Setting |
| Notes: |
| - |
| Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 6 |
Critical: 3 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 4 |
| Price: 450 |
Rarity: 4 |
Restricted: No |
Special: Stun Setting |
| Notes: Reduce the difficulty of Mechanics checks to repair or modify this weapon by 1. |
| - |
| Merr-sonn Model 80 Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 6 |
Critical: 2 |
Range: Medium |
Encumbrance: 2 |
Hard Points: 3 |
| Price: 550 |
Rarity: 5 |
Restricted: No |
Special: Stun Setting |
| Notes: Time taken to draw, holster, stow, or otherwise access this weapon cannot be reduced by talents, gear, or any ther means. |
| - |
| Merr-Sonn IR-5 "Intimidator" Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: 3 |
Range: Medium |
Encumbrance: 2 |
Hard Points: 2 |
| Price: 750 |
Rarity: 6 |
Restricted: Yes |
Special: Auto-fire, Inaccurate 1 |
| Notes: |
| - |
| Raider Arms Model-1 "Nova Viper" Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 7 |
Critical: 3 |
Range: Medium |
Encumbrance: 2 |
Hard Points: 2 |
| Price: 4,500 |
Rarity: 9 |
Restricted: No |
Special: Accurate 2, Pierce 2, Stun Setting |
| Notes: Increase the difficulty of Mechanics checks
to repair or modify this weapon by1. |
| - |
| Site-145 Replica Blaster Pistol |
| Skill: Ranged (Light) |
Damage: 6 |
Critical: 3 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 1,750 |
Rarity: 8 |
Restricted: Yes |
Special: Stun Setting |
| Notes: Force-attuned resonator weapon attachment: user must have a Force Rating of 1 or higher and must have knowledge of how resonator works. |
| - |
| SoroSuub ELG-3A "Diplomat's Blaster" Pistol |
| Skill: Ranged (Light) |
Damage: 6 |
Critical: 4 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 400 |
Rarity: 4 |
Restricted: No |
Special: Stun Setting |
| Notes: Add 2 Setback Dice to Perception check when attempting to find this weapon on a person's body. |
| - |
| SoroSuub X-30 Lancer Precision Blast Pistol |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: 4 |
Range: Long |
Encumbrance: 1 |
Hard Points: 3 |
| Price: 1,000 |
Rarity: 5 |
Restricted: No |
Special: Accurate 1, Pierce 2 |
| Notes: |
Blaster Rifles |
| Standard Blaster Rifle (BlasTech A280 or BlasTech E-11) |
| Skill: Ranged (Heavy) |
Damage: 9 |
Critical: 3 |
Range: Long |
Encumbrance: 4 |
Hard Points: 4 |
| Price: 900 |
Rarity: 5 |
Restricted: No |
Special: Stun Setting |
| Notes: |
| - |
| BlasTech E-11s Sniper Rifle |
| Skill: Ranged (Heavy) |
Damage: 10 |
Critical: 3 |
Range: Extreme |
Encumbrance: 6 |
Hard Points: 3 |
| Price: 3,500 |
Rarity: 7 |
Restricted: Yes |
Special: Accurate 1, Cumbersome 3, Pierce 2, Slow
Firing 1 |
| Notes: |
| - |
| BlasTech LBR-9 Stun Rifle |
| Skill: Ranged (Heavy) |
Damage: 10 |
Critical: N/A |
Range: Long |
Encumbrance: 6 |
Hard Points: 4 |
| Price: 2,800 |
Rarity: 4 |
Restricted: No |
Special: Disorient 2, Stun Damage |
| Notes: |
| - |
| BlasTech M-300 Hunting Blaster |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 3 |
Range: Extreme |
Encumbrance: 4 |
Hard Points: 1 |
| Price: 1,600 |
Rarity: 6 |
Restricted: No |
Special: Accurate 1, Cumbersome 2, Pierce 2, Stun
Damage |
| Notes: Reduce Difficulty by 1 at Long and
Extreme range |
| - |
| Cadregg Armory "Precision-X" Marksman Rifle |
| Skill: Ranged (Heavy) |
Damage: 9 |
Critical: 3 |
Range: Long |
Encumbrance: 5 |
Hard Points: 1 |
| Price: 1,500 |
Rarity: 8 |
Restricted: No |
Special: Pierce 1, Stun Setting |
| Notes: The stun setting works up to Medium Range
(instead of Short) |
| - |
| Corellian Arms CR-8 Takedown Rifle |
| Skill: Ranged (Heavy) |
Damage: 9 |
Critical: 3 |
Range: Extreme |
Encumbrance: 4 |
Hard Points: 1 |
| Price: 3,250 |
Rarity: 7 |
Restricted: Yes |
Special: Accurate 2, Prepare 2, Pierce 2, Slow-Firing
1 |
| Notes: When this weapon is properly broken down,
add 2 Setback Dice to Perception check to find it on a person's body. |
| - |
| DDC MR-6 Modular Rifle |
| Skill: Ranged (Heavy) |
Damage: 7 |
Critical: 3 |
Range: Medium |
Encumbrance: 3 |
Hard Points: 6 |
| Price: 1,000 |
Rarity: 6 |
Restricted: No |
Special: Stun Setting |
| Notes: May make an Average Mechanics check to
add or remove an atttachment as an action. |
| - |
| Herloss Hbt-4 Hunting Blaster |
| Skill: Ranged (Heavy) |
Damage: 10 |
Critical: 3 |
Range: Medium |
Encumbrance: 5 |
Hard Points: 2 |
| Price: 900 |
Rarity: 6 |
Restricted: No |
Special: Cumbersome 2, Stun Setting |
| Notes: |
| - |
| Merr-Sonn LD-1 Target Rifle |
| Skill: Ranged (Heavy) |
Damage: 9 |
Critical: 4 |
Range: Extreme |
Encumbrance: 6 |
Hard Points: 3 |
| Price: 1,275 |
Rarity: 7 |
Restricted: No |
Special: Accurate 2, Cumbersome 3, Pierce 3, Slow-Firing
1 |
| Notes: Easily breaks down to be stored in discreet
carrying case. |
| - |
| Mon Calamari Spear Blaster |
| Skill: Ranged (Heavy) / Melee |
Damage: 8 / +2 |
Critical: 3 / 3 |
Range: Long / Eng |
Encumbrance: 5 |
Hard Points: 3 |
| Price: 1,350 |
Rarity: 5 |
Restricted: No |
Special: Stun Setting / Pierce 1 |
| Notes: Blaster can function in an out of water.
Stats listed as (Blaster) / (Spear). |
| - |
| SoroSuub GLX Firelance |
| Skill: Ranged (Heavy) |
Damage: 7 |
Critical: 3 |
Range: Long |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 1,650 |
Rarity: 6 |
Restricted: No |
Special: Auto-fire, Disorient 2, Stun Setting |
| Notes: |
| - |
| SoroSuub Mk II Paladin |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 3 |
Range: Long |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 3,250 |
Rarity: 8 |
Restricted: No |
Special: Auto-fire, Pierce 1, Stun Setting, Superior |
| Notes: Can be used as a melee weapon: +2 Damage,
Crit 6, Disorient 2, Stun Damage |
| - |
| Subduer-9 Riot Blaster |
| Skill: Ranged (Heavy) |
Damage: 10 |
Critical: 6 |
Range: Short |
Encumbrance: 6 |
Hard Points: 3 |
| Price: 1,250 |
Rarity: 5 |
Restricted: No |
Special: Blast 6, Cumbersome 3, Stun Damage |
| Notes: |
| - |
| Weequay Blaster Lance |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 3 |
Range: Extreme |
Encumbrance: 5 |
Hard Points: 2 |
| Price: 850 |
Rarity: 6 |
Restricted: No |
Special: Accurate 1, Cumbersome 2 |
| Notes: |
Heavy Blaster Rifles / Portable Blaster
Cannons |
| Standard Heavy Blaster Rifle (BlasTech DLT-19 or BlasTech
RT-97C) |
| Skill: Ranged (Heavy) |
Damage: 10 |
Critical: 3 |
Range: Long |
Encumbrance: 6 |
Hard Points: 4 |
| Price: 1,500 |
Rarity: 6 |
Restricted: No |
Special: Auto-fire, Cumbersome 3 |
| Notes: |
| - |
| Baktoid Armor Workshop J-10 Dual Blaster Cannon |
| Skill: Gunnery |
Damage: 13 |
Critical: 2 |
Range: Long |
Encumbrance: 8 |
Hard Points: 3 |
| Price: 6,750 |
Rarity: 7 |
Restricted: Yes |
Special: Cumbersome 5, Inaccurate 1, Linked 1 |
| Notes: GM may spend 1 Despair or 2 Threat
to cause weapon to overheat. User suffers 2 strain and the weapon is Sundered
by 1 step. |
| - |
| BlasTech A280 C Heavy Blaster Rifle |
| Skill: Ranged (Heavy) |
Damage: 9 |
Critical: 4 |
Range: Long |
Encumbrance: 5 |
Hard Points: 2 |
| Price: 1,800 |
Rarity: 7 |
Restricted: No |
Special: Accurate 1, Cumbersome 3, Stun Setting |
| Notes: Reduce difficulty of Mechanics checks to
repair this weapon by 1. |
| - |
| BlasTech DH-X Heavy Blaster Rifle |
| Skill: Ranged (Heavy) |
Damage: 10 |
Critical: 3 |
Range: Long |
Encumbrance: 7 |
Hard Points: 4 |
| Price: 1,900 |
Rarity: 6 |
Restricted: No |
Special: Cumbersome 3, Pierce 2 |
| Notes: |
| - |
| BlasTech T-21 Light Repeating Blaster |
| Skill: Ranged (Heavy) |
Damage: 11 |
Critical: 3 |
Range: Long |
Encumbrance: 7 |
Hard Points: 4 |
| Price: 2,250 |
Rarity: 7 |
Restricted: Yes |
Special: Auto-fire, Cumbersome 4, Pierce 1 |
| Notes: |
| - |
| Merr-Sonn Reciprocating Quad Blaster Cannon |
| Skill: Gunnery |
Damage: 10 |
Critical: 2 |
Range: Long |
Encumbrance: 8 |
Hard Points: 4 |
| Price: 9,950 |
Rarity: 8 |
Restricted: Yes |
Special: Auto-fire Only, Breach 1, Cumbersome
4, Inaccurate 1, Prepare 2 |
| Notes: Includes pneumatic harness. Portable fusion
generator sold seperately. GM may spend 1 Despair or 4 Threat to cause
user to suffer a Critical Injury, -50 to the roll (minimum of 1). |
| - |
| Merr-Sonn Z-6 Rotary Blaster Cannon |
| Skill: Ranged (Heavy) |
Damage: 12 |
Critical: 4 |
Range: Long |
Encumbrance: 6 |
Hard Points: 3 |
| Price: 3,000 |
Rarity: 7 |
Restricted: Yes |
Special: Auto-fire Only, Cumbersome 3, Prepare
1 |
| Notes: GM may spend 1 Despair or 2 Threat
to cause weapon to overheat. User suffers 2 strain and the weapon is Sundered
by 1 step. |
| - |
| SoroSuub VX "Sidewinder" Repeating Blaster |
| Skill: Gunnery |
Damage: 12 |
Critical: 3 |
Range: Long |
Encumbrance: 8 |
Hard Points: 4 |
| Price: 3,350 |
Rarity: 7 |
Restricted: Yes |
Special: Auto-fire, Cumbersome 5, Pierce 1, Vicious
1 |
| Notes: Includes optional bipod. |
Slugthrower Rifles / Carbines |
| Standard Slugthrower Rifle (Dresselian Rifle or Czerka
Arms 6-2Aug2) |
| Skill: Ranged (Heavy) |
Damage: 7 |
Critical: 5 |
Range: Medium |
Encumbrance: 5 |
Hard Points: 1 |
| Price: 250 |
Rarity: 3 |
Restricted: No |
Special: Cumbersome 2 |
| Notes: |
| - |
| Adostic Arms 8-Gauge Scatter Gun |
| Skill: Ranged (Heavy) |
Damage: 7 |
Critical: 6 |
Range: Short |
Encumbrance: 3 |
Hard Points: 2 |
| Price: 550 |
Rarity: 4 |
Restricted: No |
Special: Blast 3, Knockdown |
| Notes: |
| - |
| Berserker Rifle |
| Skill: Ranged (Heavy) |
Damage: 7 |
Critical: 4 |
Range: Medium |
Encumbrance: 4 |
Hard Points: 0 |
| Price: 600 |
Rarity: 5 |
Restricted: Yes |
Special: Burn 1, Cumbersome 3, Disorient 1 |
| Notes: |
| - |
| Coronet Arms Mark V "Sand Panther" Hunting Rifle |
| Skill: Ranged (Heavy) |
Damage: 7 |
Critical: 5 |
Range: Long |
Encumbrance: 5 |
Hard Points: 2 |
| Price: 1,750 |
Rarity: 7 |
Restricted: No |
Special: Accurate 1, Cumbersome 2 |
| Notes: |
| - |
| Czerka Arms KS-23 Hammer |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 4 |
Range: Short |
Encumbrance: 5 |
Hard Points: 4 |
| Price: 1,500 |
Rarity: 5 |
Restricted: No |
Special: Blast 6, Knockdown |
| Notes: |
| - |
| Czerka Arms Model 38 Sharpshooter's Rifle |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 3 |
Range: Extreme |
Encumbrance: 5 |
Hard Points: 4 |
| Price: 3,000 |
Rarity: 6 |
Restricted: No |
Special: Accurate 2, Pierce 3 |
| Notes: If not custom-ordered, loses the Accurate 2 quality
until modified with a Hard Mechanics check. |
| - |
| Czerka Arms Model 57 Homesteader |
| Skill: Ranged (Heavy) |
Damage: 7 |
Critical: 5 |
Range: Long |
Encumbrance: 5 |
Hard Points: 4 |
| Price: 500 |
Rarity: 6 |
Restricted: No |
Special: Accurate 1, Cumbersome 2 |
| Notes: |
| - |
| Field Sports Model 77 Air Rifle |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: N/A |
Range: Long |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 1,100 |
Rarity: 6 |
Restricted: No |
Special: Pierce 4, Stun Damage |
| Notes: If loaded with SmartTranq rounds: Hit target makes an Average Resilience check to avoid 5 strain, plus 2 more strain per Threat. Despair causes target to make the check again at higher difficulty. |
| - |
| Glunok FYR Assault Carbine |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: 5 |
Range: Short |
Encumbrance: 4 |
Hard Points: 1 |
| Price: 250 |
Rarity: 4 |
Restricted: No |
Special: Auto-fire, Inaccurate 1 |
| Notes: GM may spend 2 Threat
to force this weapon to run out of ammo. |
| - |
| Imperial Heavy Repeater |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 4 |
Range: Medium |
Encumbrance: 3 |
Hard Points: 2 |
| Price: 1,500 |
Rarity: 7 |
Restricted: Yes |
Special: Auto-fire, Cumbersome 4 |
| Notes: As a Maneuver, may prepare the weapon to fire a heavier burst. Weapon loses Auto-fire, gains Blast 7 and Concussive 1 on its next attack, but immediately runs out of ammo. |
| - |
| Salus DF-D1 Duo-Flechette Rifle |
| Skill: Ranged (Heavy) |
Damage: 9 |
Critical: 3 |
Range: Short |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 1,000 |
Rarity: 5 |
Restricted: Yes |
Special: Blast 4, Limited Ammo 5, Linked 1, Vicious
2 |
| Notes: |
| - |
| Selonian Shard Shooter |
| Skill: Ranged (Heavy) |
Damage: 5 |
Critical: 3 |
Range: Medium |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 1,500 |
Rarity: 7 |
Restricted: No |
Special: Auto-fire, Pierce 1 |
| Notes: Ammo is difficult to find outside the Corellian
System. |
| - |
| Verpine Heavy Shatter Rifle |
| Skill: Ranged (Heavy) |
Damage: 15 |
Critical: 2 |
Range: Extreme |
Encumbrance: 4 |
Hard Points: 4 |
| Price: 45,000 |
Rarity: 8 |
Restricted: No |
Special: Accurate 2, Knockdown, Pierce 6 |
| Notes: 2 Threat or 1 Despair will Sunder the weapon by 1 step. |
| - |
| Verpine Shatter Rifle |
| Skill: Ranged (Heavy) |
Damage: 12 |
Critical: 3 |
Range: Extreme |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 30,000 |
Rarity: 8 |
Restricted: No |
Special: Knockdown, Pierce 4 |
| Notes: 2 Threat or 1 Despair will Sunder the weapon by 1 step. |
| - |
| Vodran Hunting Rifle |
| Skill: Ranged (Heavy) |
Damage: 7 |
Critical: 4 |
Range: Long |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 800 |
Rarity: 7 |
Restricted: No |
Special: Cumbersome 2 |
| Notes: |
Launchers |
| Golan Arms FC-1 Flechette Launcher w/Anti-Infantry Rounds |
| Skill: Gunnery |
Damage: 8 |
Critical: 2 |
Range: Medium |
Encumbrance: 6 |
Hard Points: 4 |
| Price: 2,500 |
Rarity: 6 |
Restricted: Yes |
Special: Blast 8, Cumbersome 3, Limited Ammo 4,
Pierce 6, Prepare 1, Vicious 1 |
| Notes: Can mix Anti-Infantry and Anti-Vehicle
rounds |
| - |
| Golan Arms FC-1 Flechette Launcher w/Anti-Vehicle Rounds |
| Skill: Gunnery |
Damage: 10 |
Critical: 2 |
Range: Medium |
Encumbrance: 6 |
Hard Points: 4 |
| Price: 2,500 |
Rarity: 6 |
Restricted: Yes |
Special: Breach 2, Cumbersome 3, Limited Ammo
4, Prepare 1, Vicious 3 |
| Notes: When firing anti-vehicle cannisters on
a target of Silhouette 1 or lower, weapon gains the Inaccurate 3 quality. |
| - |
| BlasTech CSPL-12 Grenade Launcher |
| Skill: Ranged (Light) |
Damage: 8 |
Critical: 4 |
Range: Medium |
Encumbrance: 2 |
Hard Points: 2 |
| Price: 1,200 |
Rarity: 6 |
Restricted: Yes |
Special: Blast 6, Limited Ammo 3 |
| Notes: Fires standard frag grenades. GM may spend
1 Despair to jam the weapon, causing the user and anyone at Engaged range to
be hit by the grenade. Weapon becomes Sundered by 2 steps. |
| - |
| Malaxan Z50 Grenade Launcher w/Frag Grenades |
| Skill: Gunnery |
Damage: 8 |
Critical: 4 |
Range: Medium |
Encumbrance: 5 |
Hard Points: 3 |
| Price: 1,250 |
Rarity: 4 |
Restricted: Yes |
Special: Blast 6, Cumbersome 3, Limited Ammo 6 |
| Notes: Ammo is available in all grenade types
and priced same as thrown grenades. 50% discount for buying a six-pack. |
| - |
| Merr-Sonn PLX-2M Missile Tube |
| Skill: Gunnery |
Damage: 20 |
Critical: 2 |
Range: Extreme |
Encumbrance: 7 |
Hard Points: 4 |
| Price: 7,500 |
Rarity: 8 |
Restricted: Yes |
Special: Blast 10, Cumbersome 3, Guided 3, Breach
1, Prepare 1, Limited Ammo 6 |
| Notes: Alternate Missile types are available. |
| - |
| Micro-Rocket Launcher Pistol |
| Skill: Ranged (Light) |
Damage: Per Rocket |
Critical: PR |
Range: Medium |
Encumbrance: 3 |
Hard Points: 0 |
| Price: 500 |
Rarity: 7 |
Restricted: No |
Special: Limited Ammo 3, Per Rocket |
| Notes: The Damage, Critical, and Special properties
are determined by the individual rocket. |
| - |
| Mon Calamari Mini-Torpedo Launcher w/Anti-Personnel Torpedoes |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 2 |
Range: Long |
Encumbrance: 4 |
Hard Points: 4 |
| Price: 2,000 |
Rarity: 6 |
Restricted: No |
Special: Blast 6, Cumbersome 2, Limited Ammo 1 |
| Notes: 100 credits per standard torpedo. Other
Torpedoes listed separately. |
Misc. Ranged Weapons |
| ACP Array Gun (Arakyd Accelerated Charged Particle Array
Gun) |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: 3 |
Range: Short |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 890 |
Rarity: 6 |
Restricted: No |
Special: Blast 5, Stun Setting |
| Notes: |
| - |
| Acid Projector (Tenloss L70 Acid Projector) |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: 2 |
Range: Short |
Encumbrance: 4 |
Hard Points: 1 |
| Price: 1,250 |
Rarity: 7 |
Restricted: No |
Special: Blast 6, Burn 3, Vicious 1 |
| Notes: Burn quality may be applied multiple times,
to a different target hit by the attack each time. GM can spend 2 Threat
or 1 Despair to apply Burn to an ally hit by the attack. |
| - |
| Concussion Rifle (Arakyd LJ-50 Concussion Rifle) |
| Skill: Ranged (Heavy) |
Damage: 10 |
Critical: 2 |
Range: Medium |
Encumbrance: 6 |
Hard Points: 2 |
| Price: 2,000 |
Rarity: 7 |
Restricted: Yes |
Special: Blast 4, Concussive 2, Cumbersome 3,
Knockdown, Limited Ammo 4 |
| Notes: |
| - |
| CryoBan Projector (TaggeCo CryoBan Projector) |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: 2 |
Range: Short |
Encumbrance: 3 |
Hard Points: 0 |
| Price: 500 |
Rarity: 4 |
Restricted: No |
Special: Blast 6, Cumbersome 3, Vicious 2 |
| Notes: Add 1 Boost Die when attempting to put
out a fire. |
| - |
| Dart Gun (Golan Arms NX-14 Needler) |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: N/A |
Range: Short |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 650 |
Rarity: 7 |
Restricted: Yes |
Special: Pierce 3 |
| Notes: Remove all Setback Dice added to attack
roll by a personal deflector shield. Add 1 Setback Die to Perception rolls
to find weapon on a person's body. |
| - |
| Dart Gun (Kamino Saberdart) |
| Skill: Ranged (Light) |
Damage: 1 |
Critical: N/A |
Range: Long |
Encumbrance: 3 |
Hard Points: 2 |
| Price: 1,600 |
Rarity: 9 |
Restricted: No |
Special: Limited Ammo 1 |
| Notes: Can be attached to any piece of worn or held equipment. Each dart can be loaded with 1 dose of
synthetic neuroparalytic or any other poison aproved by GM. On a succesful
hit, target
suffers effects
of poison, even if no damage
is
dealt. |
| - |
| Dart Gun (Prax Arms Stealth-2VX Palm Shooter) |
| Skill: Ranged (Light) |
Damage: 1 |
Critical: 5 |
Range: Short |
Encumbrance: 0 |
Hard Points: 0 |
| Price: 300 |
Rarity: 5 |
Restricted: No |
Special: Limited Ammo3 |
| Notes: Add 2 Setback Dice to Perception check
to find this weapon on a person's body. Each dart may be loaded with a dose
of any poison. |
| - |
| Electronet Launcher |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: N/A |
Range: Short |
Encumbrance: 6 |
Hard Points: 3 |
| Price: 2,000 |
Rarity: 7 |
Restricted: No |
Special: Ensnare 5, Stun Damage |
| Notes: |
| - |
| Flame Projector (Merr-Sonn C-22 or CR-24 Flame Projector) |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 2 |
Range: Short |
Encumbrance: 6 |
Hard Points: 2 |
| Price: 1,000 |
Rarity: 6 |
Restricted: No |
Special: Burn 3, Blast 8 |
| Notes: Burn quality may apply multiple times,
to a different target hit each time. GM can spend 2 Threat or 1 Despair
to apply Burn to an ally hit by the attack. |
| - |
| Flame Projector (Merr-Sonn "Firecaller" Light Flame Projector) |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: 2 |
Range: Short |
Encumbrance: 4 |
Hard Points: 1 |
| Price: 1,200 |
Rarity: 7 |
Restricted: Yes |
Special: Blast 2, Burn 2, Pierce 2, Vicious 3 |
| Notes: |
| - |
| Flame Projector (Czerka CZ-28 Flamestrike) |
| Skill: Gunnery |
Damage: 9 |
Critical: 2 |
Range: Short |
Encumbrance: 8 |
Hard Points: 3 |
| Price: 2,000 |
Rarity: 8 |
Restricted: Yes |
Special: Burn 4, Blast 9, Cumbersome 3, Vicious
2 |
| Notes: Normally Vehicle-mounted. |
| - |
| Harpoon Gun (Grapnel-Harpoon Launcher) |
| Skill: Ranged (Light) |
Damage: 3 |
Critical: 5 |
Range: Medium |
Encumbrance: 2 |
Hard Points: 0 |
| Price: 450 |
Rarity: 5 |
Restricted: No |
Special: Ensnare 3 |
| Notes: May make an Average Ranged (Light) Check
to secure grappling hook to an object within Medium Range. May use an Action
to reel in cord, pulling an unsecured object closer or pulling user closer
to a secured object. May pull another character aloft with user for an Average
Athletics Check to avoid losing grip. |
| - |
| Harpoon Gun (Styanax Lance) |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 3 |
Range: Short |
Encumbrance: 8 |
Hard Points: 2 |
| Price: 200 |
Rarity: 8 |
Restricted: No |
Special: Cumbersome 4, Limited Ammo 1, Pierce
3, Vicious 1 |
| Notes: If loaded with SmartTranq rounds: Hit target makes an Average Resilience check to avoid 5 strain, plus 2 more strain per Threat. Despair causes target to make the check again at higher difficulty. |
| - |
| Mon Calamari Battle Baton |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: 4 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 250 |
Rarity: 6 |
Restricted: No |
Special: Stun Setting |
| Notes: |
| - |
| Multi-Goo Gun |
| Skill: Ranged (Light) |
Damage: 2 |
Critical: N/A |
Range: Short |
Encumbrance: 2 |
Hard Points: 1 |
| Price: 250 |
Rarity: 1 |
Restricted: No |
Special: Disorient 1, Ensnare 4, Knockdown |
| Notes: Gain 1 Advantage on Mechanics checks to
repair droids, vehicles, or starships. GM may use 2 Threat or 1 Despair
to cause gun to run out of ammo. |
| - |
| Net Gun |
| Skill: Ranged (Heavy) |
Damage: 3 |
Critical: N/A |
Range: Short |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 750 |
Rarity: 5 |
Restricted: No |
Special: Ensnare 5, Limited Ammo 1 |
| Notes: |
| - |
| Palandrix AO14 Aranea Net Gun |
| Skill: Ranged (Heavy) |
Damage: 3 |
Critical: N/A |
Range: Medium |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 775 |
Rarity: 5 |
Restricted: No |
Special: Ensnare 5, Limited Ammo 1 |
| Notes: |
| - |
| Pulse Cannon |
| Skill: Ranged (Heavy) |
Damage: 9 |
Critical: 3 |
Range: Extreme |
Encumbrance: 5 |
Hard Points: 1 |
| Price: 2,750 |
Rarity: 6 |
Restricted: Yes |
Special: Cumbersome 3, Pierce 2, Slow-Firing 1 |
| Notes: As a maneuver, you may charge the weapon
for a more powerful shot. The next shot from the weapon gains Breach 1 and
Vicious 3 qualities, but the weapon runs out of ammo. |
| - |
| Pulse Rifle (Corondexx VES-700 Pulse Rifle) |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 3 |
Range: Medium |
Encumbrance: 4 |
Hard Points: 3 |
| Price: 950 |
Rarity: 6 |
Restricted: No |
Special: Blast 6, Stun Setting |
| Notes: |
| - |
| Repulsor Cannon (Nova Design "Impact" Repulsor Cannon) |
| Skill: Ranged (Heavy) |
Damage: 3 |
Critical: 6 |
Range: Medium |
Encumbrance: 5 |
Hard Points: 0 |
| Price: 1,000 |
Rarity: 7 |
Restricted: No |
Special: Blast 3, Concussive 1, Knockdown, Prepare
1, Slow-Firing 1 |
| Notes: |
| - |
| Repulsor Gun |
| Skill: Ranged (Heavy) |
Damage: 3 |
Critical: 5 |
Range: Short |
Encumbrance: 5 |
Hard Points: 0 |
| Price: 200 |
Rarity: 3 |
Restricted: No |
Special: Knockdown |
| Notes: On a Despair, user is knocked prone and is Disoriented for 2 rounds. |
| - |
| Repulsor Rifle (SakTek D-29 Repulsor Rifle) |
| Skill: Gunnery |
Damage: 8 |
Critical: 4 |
Range: Medium |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 1,550 |
Rarity: 7 |
Restricted: No |
Special: Disorient 3, Knockdown, Stun Damage |
| Notes: |
| - |
| Riot Gun (Merr-Sonn R-88 Suppressor Riot Rifle) |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: N/A |
Range: Medium |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 2,000 |
Rarity: 5 |
Restricted: No |
Special: Blast 5, Disorient 3, Stun Damage |
| Notes: Stun fluid can be negated by wearing heavy
clothing and a breath mask. |
| - |
| Rivet Gun |
| Skill: Ranged (Light) |
Damage: 4 |
Critical: 3 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 1 |
| Price: 900 |
Rarity: 1 |
Restricted: No |
Special: Ensnare 1, Inaccurate 2, Limited Ammo
1 |
| Notes: Reduces dificulty of repairing Critical
Hits on vehicles and starships by 1. |
| - |
| Sonic Rifle (Telex-Delcor SWE/2 Sonic Rifle) |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 6 |
Range: Long |
Encumbrance: 4 |
Hard Points: 3 |
| Price: 1,200 |
Rarity: 6 |
Restricted: No |
Special: Concussive 1, Slow-Firing 1, Stun Damage |
| Notes: |
| - |
| Static Pistol (SoroSuub SSB-1 Static Pistol) |
| Skill: Ranged (Light) |
Damage: 2 |
Critical: 4 |
Range: Short |
Encumbrance: 2 |
Hard Points: 1 |
| Price: 850 |
Rarity: 7 |
Restricted: No |
Special: Disorient 1, Stun 8 |
| Notes: |
| - |
| Stokhli Spray Stick |
| Skill: Ranged (Heavy) |
Damage: 0 |
Critical: N/A |
Range: Long |
Encumbrance: 4 |
Hard Points: 0 |
| Price: 2,500 |
Rarity: 8 |
Restricted: No |
Special: Accurate 2, Ensnare 4, Slow Firing 1,
Stun 8 |
| Notes: Can be used as a melee weapon: Damage +2,
Inaccurate 1, Stun Damage |
| - |
| Tangle Gun (Merr-Sonn Tangle Gun 7) |
| Skill: Ranged (Heavy) |
Damage: 1 |
Critical: 4 |
Range: Short |
Encumbrance: 2 |
Hard Points: 1 |
| Price: 500 |
Rarity: 5 |
Restricted: No |
Special: Ensnare 3 |
| Notes: |
Thrown Weapons & Explosives |
| Bola or Net |
| Skill: Ranged (Light) |
Damage: 2 |
Critical: N/A |
Range: Short |
Encumbrance: 1 or 3 |
Hard Points: 2 |
| Price: 20 |
Rarity: 2 |
Restricted: No |
Special: Ensnare 3, Knockdown, Limited Ammo 1 |
| Notes: Triumph to ensure target is so entangled that they may not make any maneuvers, and their only action is a Formidable Athletics check to get free. |
| - |
| Throwing Dagger (Ascian) |
| Skill: Ranged (Light) |
Damage: +1 |
Critical: 2 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 65 |
Rarity: 7 |
Restricted: No |
Special: Pierce 2, Limited Ammo 1 |
| Notes: No penalty for being Engaged. Add Brawn
to weapon damage. |
| - |
| Frag Grenade |
| Skill: Ranged (Light) |
Damage: 8 |
Critical: 4 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 50 |
Rarity: 5 |
Restricted: No |
Special: Blast 6, Limited Ammo 1 |
| Notes: Can be set to detonate on impact, set a
timer (up to 3 rounds), or dead man's switch. |
| - |
| Armor-Piercing Grenade |
| Skill: Ranged (Light) |
Damage: 13 |
Critical: 3 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 100 |
Rarity: 6 |
Restricted: No |
Special: Blast 4, Limited Ammo 1, Pierce 3 |
| Notes: Can be set to detonate on impact, set a
timer (up to 3 rounds), or dead man's switch. |
| - |
| Concussion Grenade |
| Skill: Ranged (Light) |
Damage: 10 |
Critical: 5 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 100 |
Rarity: 5 |
Restricted: Yes |
Special: Blast 8, Concussive 2, Disorient 5, Limited
Ammo 1 |
| Notes: Can be set to detonate on impact, set a
timer (up to 3 rounds), or dead man's switch. If Disorient quality is activated,
all characters within short range are affected. |
| - |
| Data-Purge Grenade |
| Skill: Ranged (Light) |
Damage: N/A |
Critical: N/A |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 100 |
Rarity: 7 |
Restricted: No |
Special: Limited Ammo 1 |
| Notes: Any data storage device hit loses all programming,
memory, and data. Any droid hit makes a Hard Resilience check or suffer 1 strain,
plus 1 more strain per Failure. GM may spend 3 Threat or 1 Despair to
cause droid to lose memory. |
| - |
| Glop Grenade |
| Skill: Ragned (Light) |
Damage: N/A |
Critical: N/A |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 100 |
Rarity: 6 |
Restricted: Yes |
Special: Blast 0, Ensnare 3 |
| Notes: Ensnare quality triggers automatically
without spending Advantage. When target is hit, make Easy Coordination check
to keep foam out of lungs. |
| - |
| Heavy Frag Grenade |
| Skill: Ranged (Light) |
Damage: 9 |
Critical: 4 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 75 |
Rarity: 5 |
Restricted: Yes |
Special: Blast 7, Limited Ammo 1, Cumbersome 2 |
| Notes: Can be set to detonate on impact, set a
timer (up to 3 rounds), or dead man's switch. |
| - |
| Inferno Grenade |
| Skill: Ranged (Light) |
Damage: 8 |
Critical: 3 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 75 |
Rarity: 5 |
Restricted: Yes |
Special: Blast 5, Burn 2, Limited Ammo 1 |
| Notes: Can be set to detonate on impact, set a
timer (up to 3 rounds), or dead man's switch. |
| - |
| Ion Grenade |
| Skill: Ranged (Light) |
Damage: 10 |
Critical: 5 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 65 |
Rarity: 4 |
Restricted: No |
Special: Blast 7, Disorient 5, Stun Damage (Droid
Only), Limited Ammo 1 |
| Notes: Can be set to detonate on impact, set a
timer (up to 3 rounds), or dead man's switch. |
| - |
| Knockout Grenade |
| Skill: Ranged (Light) |
Damage: 12 |
Critical: N/A |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 120 |
Rarity: 5 |
Restricted: No |
Special: Blast 10, Stun Damage, Limited Ammo 1 |
| Notes: Has no effect on Targets wearing breath masks or without respiratory systems. |
| - |
| Mercy Grenade |
| Skill: Ranged (Light) |
Damage: 5 |
Critical: N/A |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 175 |
Rarity: 8 |
Restricted: No |
Special: Blast 5, Limited Ammo 1, Stun Damage |
| Notes: Anybody hit makes a Hard Resilience check,
or will have incomplete memory of the encounter, and is disoriented for 1 round
per Threat. Has no effect on Targets wearing breath masks or without
respiratory systems. |
| - |
| Plasma Grenade |
| Skill: Ranged (Light) |
Damage: 12 |
Critical: 3 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 125 |
Rarity: 6 |
Restricted: No |
Special: Blast 10, Limited Ammo 1 |
| Notes: Can be set to detonate on impact, set a
timer (up to 3 rounds), or dead man's switch. |
| - |
| Poison Gas Grenade |
| Skill: Ranged (Light) |
Damage: N/A |
Critical: N/A |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 50 |
Rarity: 5 |
Restricted: No |
Special: Blast 2, Limited Ammo 1 |
| Notes: Has no effect on Targets wearing breath
masks or without respiratory systems. Can be filled with any deadly gas, purchased
separately. |
| - |
| Shaped Thermal Grenade |
| Skill: Ranged (Light) |
Damage: 20 |
Critical: 2 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 3,500 |
Rarity: 8 |
Restricted: Yes |
Special: Breach 2, Limited Ammo 1, Vicious 5 |
| Notes: |
| - |
| Stun Grenade (Standard) |
| Skill: Ranged (Light) |
Damage: 8 |
Critical: N/A |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 75 |
Rarity: 4 |
Restricted: No |
Special: Disorient 3, Stun Damage, Blast 8, Limited
Ammo 1 |
| Notes: Can be set to detonate on impact, or set
a timer (up to 3 rounds) |
| - |
| Stun Grenade (Spore/B Variant) |
| Skill: Ranged (Light) |
Damage: 6 |
Critical: 3 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 400 |
Rarity: 5 |
Restricted: No |
Special: Blast 6, Concussive 2, Limited Ammo 1,
Stun Damage |
| Notes: The first time a target is hit by this
weapon, roll 1 Chanllenge Die. On a Despair, target suffers 6 Strain and begins
to suffocate. Hard Medicine check is required to stop suffocation. |
| - |
| Thermal Detonator |
| Skill: Ranged (Light) |
Damage: 20 |
Critical: 2 |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 2,000 |
Rarity: 8 |
Restricted: Yes |
Special: Blast 15, Breach 1, Vicious 4, Limited
Ammo 1 |
| Notes: Any Despair results in early detonation,
with user taking full damage (Blast damage only if user can spend a maneuver
to get clear). Can be set to detonate on impact, set a timer (up to 3 rounds),
or dead man's switch. |
| - |
| Anti-Personnel Mine |
| Skill: Mechanics |
Damage: 12 |
Critical: 3 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 0 |
| Price: 850 |
Rarity: 6 |
Restricted: Yes |
Special: Blast 4, Vicious 4, Limited Ammo 1 |
| Notes: |
| - |
| Anti-Vehicle Mine |
| Skill: Mechanics |
Damage: 25 |
Critical: 2 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 0 |
| Price: 1,400 |
Rarity: 6 |
Restricted: Yes |
Special: Blast 2, Breach 4, Limited Ammo 1 |
| Notes: Has pressure switch and repulsor field
sensor. |
| - |
| Knockout Mine |
| Skill: Mechanics |
Damage: 6 |
Critical: N/A |
Range: Short |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 200 |
Rarity: 6 |
Restricted: No |
Special: Stun Damage, Limited Ammo 1 |
| Notes: Anyone hit makes a Hard Resilience check
or becomes immobilized until the end of the encounter. Has no effect on Targets
wearing breath masks or without respiratory systems. |
Melee Weapons |
| Ancient Sword |
| Skill: Lightsaber |
Damage: +2 |
Critical: 3 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 1 |
| Price: 350 |
Rarity: 8 |
Restricted: No |
Special: Defensive 1 |
| Notes: |
| - |
| Beam Drill |
| Skill: Melee |
Damage: 9 |
Critical: 2 |
Range: Engaged |
Encumbrance: 6 |
Hard Points: 0 |
| Price: 3,000 |
Rarity: 5 |
Restricted: No |
Special: Breach 1, Cumbersome 4, Inaccurate 2,
Sunder |
| Notes: When attacked by a lightsaber, may spend
3 Threat or 1 Despair to deactivate lightsaber after combat check is
resolved. When attacking a character with a lightsaber, may do the same thing
with 3 Advantage or 1 Triumph. |
| - |
| Blade-Breaker |
| Skill: Melee |
Damage: +0 |
Critical: 4 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 250 |
Rarity: 5 |
Restricted: No |
Special: Defensive 2, Pierce 1, Sunder |
| Notes: |
| - |
| Ceremonial Blade |
| Skill: Melee |
Damage: +2 |
Critical: 3 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 3 |
| Price: 650 |
Rarity: 7 |
Restricted: No |
Special: Defensive 1 |
| Notes: Add 1 Boost Die when attempting to convince
others that the weapon is decorational and to allow you to carry the weapon
where it would not normally be allowed. |
| - |
| Combat Knife |
| Skill: Melee |
Damage: +1 |
Critical: 3 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 25 |
Rarity: 1 |
Restricted: No |
Special: |
| Notes: |
| - |
| Corellian Cutlass |
| Skill: Melee |
Damage: +2 |
Critical: 5 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 1 |
| Price: 300 |
Rarity: 3 |
Restricted: No |
Special: Defensive 1, Vicious 1 |
| Notes: |
| - |
| Cortosis Shield |
| Skill: Melee |
Damage: +0 |
Critical: 6 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 0 |
| Price: 900 |
Rarity: 4 |
Restricted: No |
Special: Cortosis, Cumbersome 3, Defensive 2,
Deflection 2 |
| Notes: |
| - |
| Cortosis Staff (Refined Cortosis) |
| Skill: Melee |
Damage: +3 |
Critical: 5 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 2,500 |
Rarity: 7 |
Restricted: No |
Special: Cortosis |
| Notes: When attacked by a lightsaber, may spend
3 Threat or 1 Despair to deactivate lightsaber after combat check is
resolved. When attacking a character with a lightsaber, may do the same thing
with 3 Advantage or 1 Triumph. Requires 2 hands. |
| - |
| Cortosis Staff (Morgukai) |
| Skill: Melee |
Damage: 8 |
Critical: 1 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 0 |
| Price: 9,000 |
Rarity: 10 |
Restricted: Yes |
Special: Breach 1, Cortosis, Defensive 1 |
| Notes: Requires 2 hands. |
| - |
| Cortosis Sword |
| Skill: Melee |
Damage: +2 |
Critical: 3 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 2 |
| Price: 1,350 |
Rarity: 7 |
Restricted: No |
Special: Cortosis, Defensive 1 |
| Notes: Add 1 Setback Die to Perception Check
to find vibroknucklers on a person's body. Cannot deal Strain. |
| - |
| Drall Flashstick |
| Skill: Melee |
Damage: +2 |
Critical: N/A |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 2 |
| Price: 375 |
Rarity: 4 |
Restricted: No |
Special: Disorient 3, Stun Damage |
| Notes: Special Qualities don't activate on targets
who can't see. |
| - |
| Electromag-Pulse Disruptor |
| Skill: Melee |
Damage: 5 |
Critical: 4 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 180 |
Rarity: 5 |
Restricted: No |
Special: Disorient 1, Ion |
| Notes: |
| - |
| Electronet |
| Skill: Melee |
Damage: 6 |
Critical: 6 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 0 |
| Price: 350 |
Rarity: 6 |
Restricted: No |
Special: Ensnare 5, Knockdown, Limited Ammo 1,
Stun Damage |
| Notes: May be loaded into a net gun. |
| - |
| Electrostaff |
| Skill: Melee |
Damage: +4 |
Critical: 3 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 3 |
| Price: 4,500 |
Rarity: 6 |
Restricted: No |
Special: Cortosis, Cumbersome 3, Linked 1, Stun
Setting, Unwieldy 3 |
| Notes: Requires 2 hands. |
| - |
| Energy Buckler |
| Skill: Melee |
Damage: +0 |
Critical: 5 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 1 |
| Price: 1,000 |
Rarity: 7 |
Restricted: No |
Special: Concussive 1, Defensive 1, Deflection
1 |
| Notes: GM may spend Despair to cause the buckler
to run out of power. |
| - |
| Explorer's Knife |
| Skill: Melee |
Damage: +1 |
Critical: 3 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 0 |
| Price: 100 |
Rarity: 3 |
Restricted: No |
Special: Vicious 1 |
| Notes: Gain 1 Boost Die on all Survival Checks. |
| - |
| Force Pike |
| Skill: Melee |
Damage: +3 |
Critical: 2 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 500 |
Rarity: 4 |
Restricted: No |
Special: Pierce 2, Stun Setting |
| Notes: When using Stun Setting, Pierce does not
apply. Requires 2 hands. |
| - |
| Gaffi Stick |
| Skill: Melee |
Damage: +2 |
Critical: 3 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 0 |
| Price: 100 |
Rarity: 2 |
Restricted: No |
Special: Defensive 1, Disorient 3 |
| Notes: |
| - |
| Hand Grinder |
| Skill: Melee |
Damage: +2 |
Critical: 4 |
Range: Engaged |
Encumbrance: 5 |
Hard Points: 4 |
| Price: 500 |
Rarity: 3 |
Restricted: No |
Special: Cumbersome 3, Prepare 1, Vicious 4 |
| Notes: Add 1 Advantage to Crafting Checks that
involve shaping large peices of hardened material. Requires 2 hands. |
| - |
| Ion Pike |
| Skill: Melee |
Damage: 10 |
Critical: 4 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 1 |
| Price: 750 |
Rarity: 6 |
Restricted: No |
Special: Inaccurate 1, Ion, Pierce 4 |
| Notes: |
| - |
| Kyuzo War Shield |
| Skill: Melee |
Damage: +1 |
Critical: 4 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 0 |
| Price: 740 |
Rarity: 8 |
Restricted: No |
Special: Cumbersome 3, Defensive 1, Deflection
2, Disorient 1 |
| Notes: May be thrown: Ranged (Light), Short Range,
may spend 3 Advantage to cause weapon to return to hand. |
| - |
| Longeing Whip |
| Skill: Melee |
Damage: +1 |
Critical: 5 |
Range: Short |
Encumbrance: 3 |
Hard Points: 1 |
| Price: 600 |
Rarity: 4 |
Restricted: No |
Special: Ensnare 2, Stun Damage |
| Notes: Can make a melee attack at Short Range. |
| - |
| Molecular Stiletto |
| Skill: Melee |
Damage: +0 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 500 |
Rarity: 5 |
Restricted: No |
Special: Pierce 5, Vicious 1 |
| Notes: 2 Threat or 1 Despair on attack roll
wll Sunder the weapon by 1 step. Add 1 Setback Die to Perception check when
attempting to find a holdout pistol on a person's body. |
| - |
| Mon Calamari Coral Pike |
| Skill: Melee |
Damage: +3 |
Critical: 2 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 1,000 |
Rarity: 6 |
Restricted: No |
Special: Defensive 1, Pierce 2 |
| Notes: |
| - |
| Mon Calamari Energy Lance |
| Skill: Melee |
Damage: +3 |
Critical: 2 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 1,500 |
Rarity: 6 |
Restricted: No |
Special: Cumbersome 3, Pierce 3 |
| Notes: May use mount's Brawn rating for damage,
and Cumbersome quality does not apply while riding a mount. |
| - |
| NanoDagger |
| Skill: Melee |
Damage: +1 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 700 |
Rarity: 6 |
Restricted: No |
Special: Pierce 5, Vicious 1 |
| Notes: GM may use 3 Threat or 1 Despair
to Sunder weapon by 1 step. |
| - |
| Neronic Whip |
| Skill: Melee |
Damage: +1 |
Critical: 4 |
Range: Short |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 750 |
Rarity: 6 |
Restricted: No |
Special: Disorient 4, Ensnare 1, Stun Damage |
| Notes: Can make a melee attack at Short Range. |
| - |
| Parrying Dagger |
| Skill: Melee |
Damage: +1 |
Critical: 3 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 150 |
Rarity: 5 |
Restricted: No |
Special: Defensive 1 |
| Notes: |
| - |
| Poleaxe |
| Skill: Melee |
Damage: +3 |
Critical: 3 |
Range: Engaged |
Encumbrance: 5 |
Hard Points: 1 |
| Price: 610 |
Rarity: 4 |
Restricted: No |
Special: Defensive 1, Pierce 2, Unwieldy 2 |
| Notes: Requires 2 hands. |
| - |
| Pulse Drill |
| Skill: Melee |
Damage: +5 |
Critical: 4 |
Range: Engaged |
Encumbrance: 5 |
Hard Points: 2 |
| Price: 1,000 |
Rarity: 4 |
Restricted: No |
Special: Breach 1, Cumbersome 3, Inaccurate 2 |
| Notes: |
| - |
| Punch Dagger |
| Skill: Melee |
Damage: +1 |
Critical: 3 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 75 |
Rarity: 4 |
Restricted: No |
Special: Pierce 1 |
| Notes: Add 2 Setback Dice to Perception check
to find this weapon on a person's body. |
| - |
| Riot Shield |
| Skill: Melee |
Damage: +0 |
Critical: 6 |
Range: Engaged |
Encumbrance: 5 |
Hard Points: 1 |
| Price: 300 |
Rarity: 4 |
Restricted: No |
Special: Cumbersome 3, Defensive 2, Deflection
2, Disorient 1 |
| Notes: Increase Price by 100 to add optional Rifle
Slot. Adds the following ability: Rifles may be fired with 1 hand while holding
shield in the other hand. Add 1 Setback die to rifle's attack rolls. |
| - |
| Rodian Cryogen Whip |
| Skill: Melee |
Damage: +2 |
Critical: 3 |
Range: Short |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 1,550 |
Rarity: 7 |
Restricted: No |
Special: Ensnare 1, Vicious 2, Unwieldy 3 |
| Notes: Can make a melee attack at Short Range. |
| - |
| Ryyk Blade |
| Skill: Melee |
Damage: +2 |
Critical: 2 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 400 |
Rarity: 8 |
Restricted: No |
Special: Cumbersome 3, Defensive 1, Superior |
| Notes: Damage from the Superior quality is reflected
in stat block. |
| - |
| Selonian Glaive |
| Skill: Melee |
Damage: +3 |
Critical: 3 |
Range: Engaged |
Encumbrance: 5 |
Hard Points: 3 |
| Price: 1,200 |
Rarity: 7 |
Restricted: No |
Special: Defensive 1, Pierce 3 |
| Notes: |
| - |
| Shock Prod (Standard) |
| Skill: Melee |
Damage: 5 |
Critical: 3 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 2 |
| Price: 875 |
Rarity: 6 |
Restricted: No |
Special: Concussive 1, Stun Damage |
| Notes: |
| - |
| Shock Prod (SoroSuub Persuader) |
| Skill: Melee |
Damage: +2 |
Critical: 4 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 1,000 |
Rarity: 4 |
Restricted: No |
Special: Concussive 1, Slow Firing 1, Stun Setting |
| Notes: Inbetween firing, you may use this weapon
as an improvised weapon. See Rules. |
| - |
| Shock Whip |
| Skill: Melee |
Damage: 4 |
Critical: 4 |
Range: Short |
Encumbrance: 3 |
Hard Points: 2 |
| Price: 600 |
Rarity: 8 |
Restricted: No |
Special: Ensnare 3, Stun Damage |
| Notes: Target takes damage each round they
remain ensnared. |
| - |
| Sith Shield |
| Skill: Melee |
Damage: +1 |
Critical: 4 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 2 |
| Price: 10,000 |
Rarity: 10 |
Restricted: Yes |
Special: Cortosis, Defensive 1, Deflection 2,
Vicious 1 |
| Notes: Each time user is hit, may commit 1 Force
Die. As an action, user may uncommit all Force Dice, gaining Conflict equal
to the number of Force Dice used. Then make a Force Check using those dice,
and spend each Force Point generated to deal 1 Wound and 1 Strain (ignoring
Soak) to each character within Short range. |
| - |
| Snap Baton |
| Skill: Melee |
Damage: +1 |
Critical: 4 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 50 |
Rarity: 4 |
Restricted: No |
Special: Disorient 2 |
| Notes: |
| - |
| Staff of Office |
| Skill: Melee |
Damage: +2 |
Critical: 4 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 2 |
| Price: 350 |
Rarity: 6 |
Restricted: No |
Special: Defensive 1, Disorient 2 |
| Notes: Requires 2 hands. Add 2 Boost Dice when
attempting to convince others that the weapon is decorational and to allow
you to carry the weapon
where it would not normally be allowed. |
| - |
| Stun Baton |
| Skill: Melee |
Damage: +2 |
Critical: 6 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 2 |
| Price: 200 |
Rarity: 4 |
Restricted: No |
Special: Disorient 2, Stun Damage |
| Notes: |
| - |
| Stun Baton (Czerka Peacekeeper) |
| Skill: Melee |
Damage: +2 |
Critical: 4 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 2 |
| Price: 500 |
Rarity: 3 |
Restricted: No |
Special: Cumbersome 3, Disorient 2, Stun 3 |
| Notes: |
| - |
| Stun Master |
| Skill: Melee |
Damage: 6 |
Critical: 3 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 575 |
Rarity: 3 |
Restricted: No |
Special: Disorient 2, Stun Damage |
| Notes: |
| - |
| Sword Cane |
| Skill: Melee |
Damage: +2 |
Critical: 3 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 1 |
| Price: 475 |
Rarity: 6 |
Restricted: No |
Special: Defensive 1 |
| Notes: Add 1 Setback Die to Perception check to
notice the cane is a weapon. |
| - |
| Therm-Ax |
| Skill: Melee |
Damage: +2 |
Critical: 3 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 3 |
| Price: 850 |
Rarity: 5 |
Restricted: Yes |
Special: Burn 2, Sunder, Vicious 1 |
| Notes: Requires 2 hands. |
| - |
| Truncheon |
| Skill: Melee |
Damage: +2 |
Critical: 5 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 0 |
| Price: 15 |
Rarity: 1 |
Restricted: No |
Special: Disorient 2 |
| Notes: |
| - |
| Tuskbeast Pike |
| Skill: Melee |
Damage: +4 |
Critical: 3 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 1 |
| Price: 1,050 |
Rarity: 8 |
Restricted: No |
Special: Defensive 1, Knockdown |
| Notes: Requires 2 hands. |
| - |
| Vibro-Ax (Standard) |
| Skill: Melee |
Damage: +3 |
Critical: 2 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 3 |
| Price: 750 |
Rarity: 5 |
Restricted: No |
Special: Pierce 2, Sunder, Vicious 3 |
| Notes: Requires 2 hands. |
| - |
| Vibro-Ax (Gamorrean Arg'garok) |
| Skill: Melee |
Damage: +5 |
Critical: 3 |
Range: Engaged |
Encumbrance: 5 |
Hard Points: 3 |
| Price: 1,000 |
Rarity: 7 |
Restricted: No |
Special: Cumbersome 5, Inferior 1, Pierce 1, Sunder |
| Notes: Requires 2 hands. |
| - |
| Vibroblade (Parrying Vibroblade) |
| Skill: Melee |
Damage: +1 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 2 |
| Price: 400 |
Rarity: 6 |
Restricted: No |
Special: Defensive 1, Pierce 2, Vicious 1 |
| Notes: |
| - |
| Vibroblade (Shistavanen Utility Vibroblade) |
| Skill: Melee |
Damage: +1 |
Critical: 2 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 0 |
| Price: 600 |
Rarity: 7 |
Restricted: No |
Special: Pierce 2, Vicious 1 |
| Notes: May be used as a toolkit for Mechanics
Checks to repair devices and heal droids, but adds 1 Setback Die. Adds 1 Boost
Die to Survival Checks. |
| - |
| Vibrodagger |
| Skill: Melee |
Damage: +1 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 550 |
Rarity: 5 |
Restricted: No |
Special: Pierce 3, Vicious 1 |
| Notes: |
| - |
| Vibro-Glaive (Beastmaster's Vibro-Glaive) |
| Skill: Melee |
Damage: +2 |
Critical: 2 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 975 |
Rarity: 6 |
Restricted: No |
Special: Defensive 2, Pierce 3 |
| Notes: Requires 2 hands. |
| - |
| Vibro-Greatsword |
| Skill: Melee |
Damage: +3 |
Critical: 2 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 3 |
| Price: 900 |
Rarity: 6 |
Restricted: No |
Special: Defensive 1, Pierce 2, Vicious 2 |
| Notes: Requires 2 hands. |
| - |
| Vibroknife (Standard) |
| Skill: Melee |
Damage: +1 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 2 |
| Price: 250 |
Rarity: 3 |
Restricted: No |
Special: Pierce 2, Vicious 1 |
| Notes: |
| - |
| Vibroknife (Stealth Variant) |
| Skill: Melee |
Damage: +1 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 350 |
Rarity: 6 |
Restricted: No |
Special: Pierce 1, Vicious 1 |
| Notes: Add 2 Setback Dice to Perception check
to find weapon on a person's body. |
| - |
| Vibro-Machete |
| Skill: Melee |
Damage: +2 |
Critical: 2 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 1 |
| Price: 550 |
Rarity: 4 |
Restricted: No |
Special: Pierce 1, Sunder, Vicious 1 |
| Notes: |
| - |
| Vibrorapier |
| Skill: Melee |
Damage: +2 |
Critical: 2 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 2 |
| Price: 1,200 |
Rarity: 7 |
Restricted: No |
Special: Defensive 1, Pierce 5 |
| Notes: Weapon is silent compared to other vibroweapons. |
| - |
| Vibrosaw |
| Skill: Melee |
Damage: +4 |
Critical: 2 |
Range: Engaged |
Encumbrance: 6 |
Hard Points: 3 |
| Price: 1,500 |
Rarity: 5 |
Restricted: No |
Special: Cumbersome 5, Pierce 2, Sunder, Vicious
2 |
| Notes: Generating Despair on an attack roll means
you hit yourself instead of your target. Requires 2 hands. |
| - |
| Vibrospear (Standard) |
| Skill: Melee |
Damage: +3 |
Critical: 3 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 950 |
Rarity: 6 |
Restricted: No |
Special: Pierce 2, Vicious 2 |
| Notes: Requires 2 hands. |
| - |
| Vibrospear (Merr-Sonn Model 14 Stalker) |
| Skill: Melee |
Damage: +2 |
Critical: 2 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 2 |
| Price: 490 |
Rarity: 6 |
Restricted: No |
Special: Defensive 1, Pierce 2, Vicious 2 |
| Notes: Requires 2 hands. GM may use 2 Threat
to have weapon produce a loud noise, spooking nearby animals, alerting foes,
and adding 2 Setback Dice to next Survival check to hunt or track prey in the
same area. |
| - |
| Vibrosword |
| Skill: Melee |
Damage: +2 |
Critical: 2 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 750 |
Rarity: 5 |
Restricted: No |
Special: Pierce 2, Vicious 1, Defensive 1 |
| Notes: |
| - |
| Welding Rod |
| Skill: Melee |
Damage: 3 |
Critical: 2 |
Range: Engaged |
Encumbrance: 4 |
Hard Points: 0 |
| Price: 1,750 |
Rarity: 5 |
Restricted: No |
Special: Breach 1, Inaccurate 2 |
| Notes: Adds 1 Success to Mechanics checks to repair
droids, vehicles, and starships. GM may spend 1 Despair to inflict a Critical
Injury on the user |
Lightsabers |
| Advanced Lightsaber (Basic Hilt with Fully Upgraded Crystal) |
| Skill: Lightsaber |
Damage: 10 |
Critical: 1 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 10,000 |
Rarity: 10 |
Restricted: Yes |
Special: Breach 1, Sunder, Vicious 2 |
| Notes: Contains a fully upgraded Ilum crystal.
Cannot be sundered. |
| - |
| Basic Lightsaber |
| Skill: Lightsaber |
Damage: 6 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 5 |
| Price: 9,300 |
Rarity: 10 |
Restricted: Yes |
Special: Breach 1, Sunder |
| Notes: Contains an unmodded Ilum crystal (occupies
2 hard points). Cannot be sundered. |
| - |
| Crossguard Lightsaber |
| Skill: Lightsaber |
Damage: 6 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 4 |
| Price: 9,700 |
Rarity: 10 |
Restricted: Yes |
Special: Breach 1, Defensive 1, Sunder |
| Notes: Contains an unmodded Ilum crystal (occupies
2 hard points). When being attacked with any Melee or Lightsaber
weapon, the user may spend 1 Despair or 3 Threat on the opponent's roll to
disarm opponent. |
| - |
| Double-Bladed Lightsaber |
| Skill: Lightsaber |
Damage: 6 |
Critical: 2 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 4 |
| Price: 18,600 |
Rarity: 10 |
Restricted: Yes |
Special: Breach 1, Linked 1, Sunder, Unwieldy
3 |
| Notes: Contains an unmodded Ilum crystal (occupies
2 hard points). All upgrade costs are doubled. |
| - |
| Guard Shoto |
| Skill: Lightsaber |
Damage: 5 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 3 |
| Price: 9,700 |
Rarity: 10 |
Restricted: Yes |
Special: Breach 1, Defensive 1, Deflection 2,
Sunder, Unwieldy 4 |
| Notes: Contains an unmodded Ilum crystal (occupies
2 hard points). When modding, always reduce crystal's damage rating by 1. |
| - |
| Lightsaber Pike (Standard) |
| Skill: Lightsaber |
Damage: 6 |
Critical: 2 |
Range: Engaged |
Encumbrance: 3 |
Hard Points: 3 |
| Price: 9,600 |
Rarity: 10 |
Restricted: Yes |
Special: Breach 1, Cumbersome 3, Defensive 1,
Sunder |
| Notes: Contains an unmodded Ilum crystal (occupies
2 hard points). |
| - |
| Lightsaber Pike (Temple Guard Variant) |
| Skill: Lightsaber |
Damage: 6 |
Critical: 2 |
Range: Engaged |
Encumbrance: 2 |
Hard Points: 4 |
| Price: 20,000 |
Rarity: 10 |
Restricted: Yes |
Special: Breach 1, Defensive 1, Linked 1, Sunder,
Stun 4, Unwieldy 3 |
| Notes: Contains an unmodded Ilum crystal (occupies
2 hard points). All upgrade costs are doubled. |
| - |
| Lightwhip |
| Skill: Lightsaber |
Damage: 4 |
Critical: 4 |
Range: Short |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 11,400 |
Rarity: 10 |
Restricted: Yes |
Special: Ensnare 1, Pierce 5, Unwieldy 4 |
| Notes: Cannot be sundered. Lightsaber crystal
may not be modified or replaced. May not be used to Parry or Reflect. May spend
2 Advantage or 1 Triumph to prevent
opponent
from
using Parry to
reduce
damage. |
| - |
| Philaxian Phase-Knife |
| Skill: Lightsaber |
Damage: +1 |
Critical: 3 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 1,500 |
Rarity: 8 |
Restricted: No |
Special: Pierce 4, Vicious 1 |
| Notes: Lightsaber crystals may not be used with
this weapon. When used with Saber Throw Talent, may spend 2 Advantage or 1
Triumph (instead of
Force
Points)
to have
weapon
return
to hand. Add 1 Setback Die to Perception checks to find weapon on a person's
body. |
| - |
| Shoto |
| Skill: Lightsaber |
Damage: 5 |
Critical: 2 |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 3 |
| Price: 9,300 |
Rarity: 10 |
Restricted: Yes |
Special: Accurate 1, Breach 1, Sunder |
| Notes: Contains an unmodded Ilum crystal (occupies
2 hard points). When modding, always reduce crystal's damage rating by 1. |
| - |
| Training Lightsaber |
| Skill: Light |
Damage: 6 |
Critical: N/A |
Range: Engaged |
Encumbrance: 1 |
Hard Points: 5 |
| Price: 400 |
Rarity: 6 |
Restricted: No |
Special: Stun Damage |
| Notes: Contains an unmodded training lightsaber
emitter (occupies 2 hard points). |
Ammunition Variants (Arrows, Missiles, Torpedoes) |
| Explosive-Tipped Arrow |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: 3 |
Range: Medium |
Encumbrance: 0 |
Hard Points: 0 |
| Price: 50 |
Rarity: 5 |
Restricted: No |
Special: Blast 4, Limited Ammo 1 |
| Notes: Used with Compund Bows |
| - |
| Incendiary Arrow |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: 5 |
Range: Medium |
Encumbrance: 0 |
Hard Points: 0 |
| Price: 60 |
Rarity: 5 |
Restricted: No |
Special: Burn 2, Limited Ammo 1 |
| Notes: Used with Compund Bows |
| - |
| Net Arrow |
| Skill: Ranged (Heavy) |
Damage: 2 |
Critical: N/A |
Range: Medium |
Encumbrance: 0 |
Hard Points: 0 |
| Price: 30 |
Rarity: 5 |
Restricted: No |
Special: Ensnare 2, Limited Ammo 1 |
| Notes: Used with Compund Bows |
| - |
| Stun Arrow |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: N/A |
Range: Medium |
Encumbrance: 0 |
Hard Points: 0 |
| Price: 60 |
Rarity: 6 |
Restricted: No |
Special: Limited Ammo 1, Stun Damage |
| Notes: Used with Compund Bows |
| - |
| Anti-Armor Micro-Rocket |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 4 |
Range: Short |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 300 |
Rarity: 5 |
Restricted: No |
Special: Breach 1, Limited Ammo 1 |
| Notes: |
| - |
| Explosive Micro-Rocket |
| Skill: Ranged (Heavy) |
Damage: 7 |
Critical: 2 |
Range: Short |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 150 |
Rarity: 4 |
Restricted: No |
Special: Blast 6, Limited Ammo 1 |
| Notes: |
| - |
| Flechette Micro-Rocket |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: 2 |
Range: Short |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 175 |
Rarity: 5 |
Restricted: No |
Special: Blast 5, Vicious 2, Limited Ammo 1 |
| Notes: |
| - |
| Incendiary Micro-Rocket |
| Skill: Ranged (Heavy) |
Damage: 6 |
Critical: 3 |
Range: Short |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 175 |
Rarity: 5 |
Restricted: No |
Special: Blast 6, Burn 2, Limited Ammo 1 |
| Notes: |
| - |
| Ion Micro-Rocket |
| Skill: Ranged (Heavy) |
Damage: 10 |
Critical: 3 |
Range: Short |
Encumbrance: 1 |
Hard Points: 1 |
| Price: 100 |
Rarity: 6 |
Restricted: No |
Special: Ion, Sunder, Limited Ammo 1 |
| Notes: Sunder quality can only damage powered
equipment. |
| - |
| Concussion Missile |
| Skill: Gunnery |
Damage: 14 |
Critical: 4 |
Range: Extreme |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 200 |
Rarity: 8 |
Restricted: No |
Special: Blast 10, Concussive 3, Disorient 5,
Guided 2 |
| Notes: If Disorient is activated, it affects all
characters at short range of the target. If Concussive is activated, it affects
all characters engaged with the target. |
| - |
| Fragmentation Missile |
| Skill: Gunnery |
Damage: 12 |
Critical: 4 |
Range: Extreme |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 75 |
Rarity: 7 |
Restricted: No |
Special: Blast 12, Guided 3 |
| Notes: |
| - |
| Incendiary Missile |
| Skill: Gunnery |
Damage: 10 |
Critical: 3 |
Range: Extreme |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 145 |
Rarity: 7 |
Restricted: Yes |
Special: Blast 10, Burn 3, Guided 2 |
| Notes: |
| - |
| Plasma Missile |
| Skill: Gunnery |
Damage: 16 |
Critical: 3 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 160 |
Rarity: 8 |
Restricted: Yes |
Special: Blast 14, Cumbersome 3, Inaccurate 1,
Pierce 2 |
| Notes: |
| - |
| Armor Piercing Mini-Torpedo |
| Skill: Ranged (Heavy) |
Damage: 12 |
Critical: 3 |
Range: Medium |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 150 |
Rarity: 6 |
Restricted: No |
Special: Blast 2, Limited Ammo 1, Pierce 4 |
| Notes: |
| - |
| Ink Mini-Torpedo |
| Skill: Ranged (Heavy) |
Damage: 0 |
Critical: N/A |
Range: Long |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 50 |
Rarity: 5 |
Restricted: No |
Special: Blast 0, Disorient 4, Limited Ammo 1 |
| Notes: Ink usually lasts 4 rounds. May last longer
in still water. |
| - |
| Ion Mini-Torpedo |
| Skill: Ranged (Heavy) |
Damage: 10 |
Critical: 2 |
Range: Long |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 150 |
Rarity: 6 |
Restricted: No |
Special: Blast 8, Ion, Limited Ammo 1 |
| Notes: |
| - |
| Net Mini-Torpedo |
| Skill: Ranged (Heavy) |
Damage: 0 |
Critical: N/A |
Range: Medium |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 100 |
Rarity: 5 |
Restricted: No |
Special: Blast 0, Ensnare 6, Limited Ammo 1 |
| Notes: |
| - |
| Stun Mini-Torpedo |
| Skill: Ranged (Heavy) |
Damage: 8 |
Critical: 2 |
Range: Long |
Encumbrance: 1 |
Hard Points: 0 |
| Price: 300 |
Rarity: 5 |
Restricted: No |
Special: Blast 4, Concussive 2, Limited Ammo 1,
Stun Damage |
| Notes: |